© Piglet ICQ#38149640 ASK ME if you want to add this to your page!

Biobooster armor Guyver

Guyver Unit(s) Data:

     The Units are mysterious Bio-organisms that bond with a
host, giving that being strong armor and enhancing the host's own
strength and speed.  The Units are living things. feeding off the
host's Bio energy (P.P.E.) as well as harnessing it to power
weapons systems - The Megasmasher, Sonic Swords, Gravitonic
Generator Orb, and other systems revealed with time.  The Control
Medal regulates the armor - prevents it from literally eating
it's host alive - and records the genetic structure of it host. 
If the host is injured or killed, it will regenerate the host
from the smallest bits of Bio-Booster Material.  If it is
destroyed, the unit absorb its host.  The Control Medal has
tentacles that reach into the host's brain, and allows the host
to use the Guyver.  There are telepathic organisms that attach to
the host's back, allowing the host to call the armor as well as
communicate with other Guyvers.  When not worn, the armor is in a
sub-dimension.  It follows the host and is instantly available
when needed.  While powerful, there are a number if things that
can damage or destroy a Guyver.  The Enzyme-Type of Zoanoids were
developed to produce an acid that dissolves the Bio-Boosted
Armor.  A Zoalord has enough power to destroy a Guyver, as do
some of the Hyper Zoanoids.  Most weapons (S.D.C.) have no
effect, while high powered weapons (M.D.C.) can damage a Guyver. 
The Creators developed a weapon that Chronos calls a Unit
Remover.  It separates the Control Medal from the host, killing
the host and returning the Guyver Unit to it's inactive state. 

The Guyvers may have been designed as a command crew element for
Creator ships, The Control Medal can be used to talk
telepathically with one of the craft.   

Control Medallion:

	This is the control system for the Bio-Booster Armor.  A
host of fine tendrils link directly to the host's brain and
enable control of most if the Guyver's abilities.  It also
protects the host from begin consumed by the Guyver technology. 
It is located on the Guyver's forehead.  The Control Medallion
can protect it self from harm.     


Sensors:

     The metallic spheres on either side of the Guyver's head are
in fact complex three dimensional sensors which can move back and
forth along the grooves on the head armor.  They can even detect
objects in the other side of walls, and can detect objects that
are invisible.


Blades:

     The protrusions on the Guyver's forearms can flex and extend
at will.  They vibrate at a super-high frequency (much like
Vibro-blades), enabling them to slice through almost anything.
Forehead Laser Beam:

	The metallic sphere above Control Medal is a high 
quality Infrared laser.  The Guyver can fire the laser to defend the
Control Medal, or by the host at will.


Gravitonic Orb:

     The metallic spheres located on the mid section of the
Guyver is the Gravitonic Generator Orb.  Through this orb the
Guyver can fly and create a small gravity ball that can be used
as a weapon or a defensive shield.


Sonic Wave Projection: 

     Even though the range of this weapon is very limited, this
weapon can be used to destroy projectiles, and damage enemies. 
This Wave can also be used to create a powerful shield.


Mega-Smasher Cannon:

     Even though its power output varies from time to time, this
weapon can easily destroy a large building and is the most
powerful of the Guyver armaments.  Located under the chest armor,
which must be opened to use the weapon, are two lenses made of
clear gelatinous material which bulge out during the firing
process, thus focusing and amplifying the light particles
and increasing the power of the weapon.


The Creators:

     Thousands of years ago the Creators discovered the primeval
organic soup on the Earth, and began genetic experiments,
developing the line that resulted in humans.  They designed
humans to draw on their own Bio-energy to become super-strong
fighting organisms (It's inferred that the Zoanoids could have
been made in any shape, the birth of Super Humans, Magic, and
Psionics could be due to the Creators genetic experiments.)  The
Guyver Units seem to be older technology, something the Creators
brought with them rather than developed on Earth.  The Creators
abandoned their experiment before it was completed.  Speculation
is that they were designing humans as Bio-weapons to be used in
some war, and were forced to abandon their planetary laboratory
before they could finish.  The Gene-Splicers are speculated to be
the Creators come back to finish there experiments, or to
terminate there experiments, or the Creators enemies, looking for
the weapons of the Creators.

Creators' Lost Spaceships:

     These organic-appearing crafts, it seems that the Creators
'grew' rather than built their spaceships.  Entering them is like
going into a living being rather than a mechanical device.  It
communicates with the Guyvers through there Control Medals.  The
Guyvers can also control spaceships through the Control Medal. 
While one of these ships was destroyed before the coming of the
rifts, there are others buried throughout the world.


Bio-Booster Armor Guyver Unit 

M.D.C. By Location: 

Head - 50
Control Medallion - 30
Arms(2) - 75 Each
Sonic Blades (2 - 4) - 60 Each
Main Body - 250
Legs(2) - 125
Gravitonic Generator Orb Shield - 200

Height:  Plus One Foot To Host's Height
Weight:  Plus Four Hundred Fifty Pounds
Speed:  Running:  250 Mph
     Flying:  30 Mph
Physical Strength:  Is equaled to a 25 or if strength is greater
then add 5 to it.
Physical Endurance:  Plus ten to P.E.

* Note Physical Strength and Physical Endurance are supernatural.

**   P.P.E. Cost:  To active the Guyver Unit 20 P.P.E. is needed.
***  Time Limit:  The Guyver Unit can be uses for P.E. times two
     minutes before the host can no longer keep up the Guyver.
     The host will need to rest for ten minutes before he or she
     can reactive the armor.
**** Life Span:  The Guyver can keep a host alive forever.


Weapon Systems:

1.)  Sonic Blades
     Mega-Damage:   2D6 
     Range:  Two Feet
     Bonuses:  + 6 To Strike
     P.P.E. Cost:  5 Per Melee

2.)  Forehead Infrared Laser Beam
     Mega-Damage:  2D6
     Range:  1000 Ft.
     Rate Of Fire:  Single Or In A Three Shot Burst
     Bonuses:  + 1 To Strike
     P.P.E. Cost:  10 Per Melee

3.)  Gravitonic Generator Orb (Pressure Cannon)
     Mega-Damage:  1D4X10 
     Range:  6000 Ft.
     Rate Of Fire:  Equal To The Hand To Hand Attacks
     Bonuses:  + 2 To Strike
     P.P.E. Cost:  15 Per Shot

4.)  Sonic Wave Projection
     Mega-Damage:  3d6 
     Range:  Two Feet
     Rate Of Fire:  Equal To The Hand To Hand Attacks
     Bonuses:  Always Hits
     P.P.E. Cost:  10 Per Shot
     Area Effected: 10 Ft Per Level

5.)  Mega-Smasher Cannons(2)
     Mega-Damage:by range
           01 - 25%  3D6X10 Each
           26 - 50%  2D6X10 Each
           51 - 75%  1D6X10 Each
           76 - 00%  5D6 Each
     Range:  1 Mile
     Rate Of Fire:  Once Per Melee
     Bonuses:  + 3 To Strike
     P.P.E. Cost:  15 Per Shot, Per Cannon

Bonuses From The Guyver Unit:

1) P.P.E. is 100 or if higher then add 50 % of the P.P.E. base
2) Leap Height and Length are multiplied by ten
3) Super Regeneration:  The Host and The Guyver regenerates at 
   1D6 M.D.C. per melee round and will grow back severed limbs
   and appendages within 4D6 hours.  Also The Guyver can also
   regenerate the host if any part of the Control Medal is left.